API documentation  2.0rc1
Public Member Functions | List of all members
client::GamepadPose Class Reference

#include <clientlib.h>

Inherits client::Object.

Public Member Functions

Float32Arrayget_angularAcceleration ()
 
Float32Arrayget_angularVelocity ()
 
bool get_hasOrientation ()
 
bool get_hasPosition ()
 
Float32Arrayget_linearAcceleration ()
 
Float32Arrayget_linearVelocity ()
 
Float32Arrayget_orientation ()
 
Float32Arrayget_position ()
 
GamepadPoseget_prototype ()
 
void set_prototype (GamepadPose *)
 
 GamepadPose ()
 
- Public Member Functions inherited from client::Object
 Object ()
 
template<typename T >
valueOf ()
 
 operator double () const
 
Objectoperator[] (const client::String &name) const
 
void set_ (const client::String &name, Object *v)
 
template<typename T , typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type>
void set_ (const client::String &name, T v)
 
bool hasOwnProperty (const client::String &name)
 

Constructor & Destructor Documentation

◆ GamepadPose()

client::GamepadPose::GamepadPose ( )

Member Function Documentation

◆ get_angularAcceleration()

Float32Array* client::GamepadPose::get_angularAcceleration ( )

◆ get_angularVelocity()

Float32Array* client::GamepadPose::get_angularVelocity ( )

◆ get_hasOrientation()

bool client::GamepadPose::get_hasOrientation ( )

◆ get_hasPosition()

bool client::GamepadPose::get_hasPosition ( )

◆ get_linearAcceleration()

Float32Array* client::GamepadPose::get_linearAcceleration ( )

◆ get_linearVelocity()

Float32Array* client::GamepadPose::get_linearVelocity ( )

◆ get_orientation()

Float32Array* client::GamepadPose::get_orientation ( )

◆ get_position()

Float32Array* client::GamepadPose::get_position ( )

◆ get_prototype()

GamepadPose* client::GamepadPose::get_prototype ( )

◆ set_prototype()

void client::GamepadPose::set_prototype ( GamepadPose )