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API documentation
2.0rc1
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#include <clientlib.h>
Inherits client::Object.
Public Member Functions | |
Float32Array * | get_angularAcceleration () |
Float32Array * | get_angularVelocity () |
bool | get_hasOrientation () |
bool | get_hasPosition () |
Float32Array * | get_linearAcceleration () |
Float32Array * | get_linearVelocity () |
Float32Array * | get_orientation () |
Float32Array * | get_position () |
GamepadPose * | get_prototype () |
void | set_prototype (GamepadPose *) |
GamepadPose () | |
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Object () | |
template<typename T > | |
T | valueOf () |
operator double () const | |
Object * | operator[] (const client::String &name) const |
void | set_ (const client::String &name, Object *v) |
template<typename T , typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type> | |
void | set_ (const client::String &name, T v) |
bool | hasOwnProperty (const client::String &name) |
client::GamepadPose::GamepadPose | ( | ) |
Float32Array* client::GamepadPose::get_angularAcceleration | ( | ) |
Float32Array* client::GamepadPose::get_angularVelocity | ( | ) |
bool client::GamepadPose::get_hasOrientation | ( | ) |
bool client::GamepadPose::get_hasPosition | ( | ) |
Float32Array* client::GamepadPose::get_linearAcceleration | ( | ) |
Float32Array* client::GamepadPose::get_linearVelocity | ( | ) |
Float32Array* client::GamepadPose::get_orientation | ( | ) |
Float32Array* client::GamepadPose::get_position | ( | ) |
GamepadPose* client::GamepadPose::get_prototype | ( | ) |
void client::GamepadPose::set_prototype | ( | GamepadPose * | ) |